List of all skills | Diablo Immortal
Skill is an indispensable element for each character class in Diablo Immortal. Because they allow characters to perform their own unique actions in combat. Read the article below to find out the list primary and secondary skills of each Character Class in the game.
List of main skills
Main skill is your main attack against any enemy. Each character class has 2 main attacks that you can learn. But you can only equip one main attack at a time.
Each main attack has its own powerful Ultimate Attack. It will be unleashed when you have full stacks of fury for the main skill.
Main skill | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
| Barbarian's main skill
Main skill | Effect |
---|---|
lacerate |
Launches a series of attacks that deal X to Y damage with each hit. Every third hit heals you for 15% of the damage dealt.
Blood and Rage: Enhances Lacerate for 12 seconds, increasing its damage, increasing its healing by 20% of the damage inflicted on each attack, and increasing its range. You also gain a shield that absorbs damage equal to 20% of your maximum Health for 3 seconds. |
Frenzy |
Launches a frenzied attack that deals X damage. Each hit increases Frenzy's attack speed by 8% for 3 seconds, stacking up to 5 times.
Restless Demon: Enhances Frenzy for 12 seconds, allowing movement while attacking and moving unhindered through enemies. Deals damage when passing through enemies and increases attack speed as if fully stacked. You also gain a shield that absorbs damage equal to 20% of your maximum Health for 3 seconds. |
| Crusader's main skill
Main skill | Effect |
---|---|
Punish |
Attacks an enemy that deals X to Y damage and gains Hard Sense, increasing your Block Chance by 30% for 2s.
Counterattack Storm: Boosts Punish for 12 seconds, attacking all enemies in front of you. Increases damage per hit from X to Y and increases its Block Chance bonus. You also gain a shield that absorbs damage equal to 20% of your maximum Health for 3 seconds. |
Sacred Fire |
Ignite the air with holy flame from your weapon, dealing X to Y damage to enemies and 25% more to all other enemies in front of you.
burning heat: Enhance Sacred Fire for 12 seconds, increasing damage dealt from X to Y. Each enemy killed increases Sacred Fire damage by 1% for 240 seconds, stacking up to 10 times. You also get an absorption shield. |
| Demon Hunter's Main Skill
Main skill | Effect |
---|---|
Crossbow Shot | Fires an arrow that deals X to Y damage while moving at reduced speed.
Volleyball: Enhances Crossbow Shot for 12 seconds, unleashes arrows and increases your movement speed. |
Explosive Arrow |
Fires an arrow that explodes on impact dealing X damage to the target and Y damage to all nearby enemies.
Bola Shot: Enhances Explosive Arrow for 12 seconds, replacing arrows with explosive rays that deal more damage. |
| Monk .'s main skill
Main skill | Effect |
---|---|
Deadly reach |
Deal X to Y damage to the target and A to B damage to enemies behind the target.
Release Force: Increases Deadly Reach range for 12 seconds, dealing damage to X and causing it to knock up enemies. You also gain a shield that absorbs damage equal to 20% of your maximum Health for 3 seconds. |
Fists of Thunder |
Teleports to a nearby enemy and unleashes a quick burst of punches that each deal X to Y damage. You can teleport again after every third attack. Each opposing player can only become a teleport target every 3 seconds.
Lightning Flux: Enhances Fists of Thunder for 12 seconds, teleports to enemies on each hit, increases damage per hit from X to Y, and creates a thunderstorm every time you take down an enemy. Lightning deals Z damage to all nearby enemies and knocks them up. You also gain a shield that absorbs damage equal to 20% of your maximum Health for 3 seconds. |
| Necromancer's main skill
Main skill | Effect |
---|---|
Bone Spear |
Fires a bone-piercing spear forward to deal X damage and stab up to 2 additional enemies. Reduces damage taken by 50% for each additional enemy stabbed.
Dread Skullscythe: Strengthens the Bone Spear for 12 seconds, instead swinging a massive scythe that deals X damage to all nearby enemies and knocks them away. |
soul fire |
Throws a soul orb that explodes when it hits an enemy, dealing X damage to the target and 25% damage to all other nearby enemies.
Hungering Soulfire: Enhances Soulfire for 12 seconds, instead unleashing larger skeleton spirits to search for enemies and deal X damage. Target hit multiple times also takes 75% reduced stack damage. |
| Wizard's main skill
Main skill | Effect |
---|---|
electrocute |
Lightning arcs from your fingertips, dealing X to Y damage to the first enemy hit, then dashes to 3 other enemies for 30% damage.
Full Power: Enhances Electrocute for 12 seconds, increases damage per hit from X to Y, allows movement while attacking, and increases the number of secondary targets. |
Magic Missile |
Launches a magical energy rocket, dealing X to Y damage.
Ice Missile: Enhances Magic Missile with frost for 12 seconds, increasing its damage per hit from X to Y and slowing the movement of affected enemies. |
List of sub-skills
Additional skills is the method of attacking your beloved against the enemy. You can equip up to 4 skills at once.
Secondary skills provide various effects such as damage, summoner effects, movement changes, and more. Each skill has a cooldown and how long will depend on different skills.
Additional skills | ||
---|---|---|
Barbarian | Crusader | Demon Hunter |
Monk | Necromancer | Wizard |
| Barbarian's Extra Skill
Skill | Effect |
---|---|
cleavage | Launch a powerful attack that deals X damage to all enemies in front of you and causes them to bleed for Y damage for 3 seconds. Up to 3 charges. |
Hammer of the Ancients |
Summons a large hammer that slams enemies in front of you dealing X damage and shaking the earth, dealing Y extra damage for 2 seconds. |
Chained Spear |
Chaining the spears deals Y damage and then returns, pulling hit enemies towards you and dealing another Z damage. |
Whirlwind |
Becomes a whirlwind of steel, continuously attacking all nearby enemies dealing X damage while moving at a speed reduced by 70%. Using Whirlwind slowly drains its mana, which restores while Whirlwind is not being used. |
Sprint |
Increases movement speed by 50% for 4,5 seconds. While active, you can move unimpeded through enemies and you are unaffected by effects that slow down movement. |
Furious Charge |
Dash forward, knocking up all enemies in your path and dealing X damage. Up to 3 charges. The player can only be affected once every 3 seconds by this skill. |
Leap |
Jumps to a location, dealing X damage to all nearby enemies when you land and reducing their Movement Speed by 50% for 4 seconds. Each living enemy hit by Leap reduces Leap's cooldown by 1 second. |
demoralized |
Emits a ferocious scream that forces surrounding monsters to attack you. Also deals X damage to all nearby enemies and reduces their damage to all nearby enemies and reduces their damage dealt by 30%. Lasts 8 seconds. |
Ground Stomp |
Ground, Stuns nearby enemies for up to 1,5 seconds and deals X damage. Longer charging increases range and duration by up to 3 seconds. |
Wrath of the Berserkers |
Enter a berserker rampage to increase attack speed by 50% and movement speed by 20% for 6,5 seconds. |
Grave | Capture nearby enemies and use it as a weapon, replacing your Main Attack with a swing that deals X to Y damage to all enemies in front of you. Activate again to throw an enemy, dealing Z damage to enemies in one direction. Monsters are captured for 4 seconds and the player for 2 seconds. |
Undying Rage |
Rage for 4 seconds keeps you from dying and causes all your attacks to heal you for 30% of the damage dealt. |
| Crusader's Extra Skill
Skill | Effect |
---|---|
Condemn |
Inflicts a large explosion, dealing X damage to all nearby enemies after 3 seconds. Reactivate to detonate early, but do less damage in a smaller radius. |
Conjuration of Light |
Summons a beam of holy light from the sky, protecting you and all nearby allies with damage immunity for 3 seconds. |
consecration |
Defend the ground around you, dealing X damage to all nearby enemies for 6 seconds. |
Draw and Quarter |
Gets on horseback for 5 seconds, undoes all motion reduction effects, increases movement speed by 60%, and replaces your Main Attack. The holy chain will bind up to 8 surrounding monsters, pulling them as you ride and continuously dealing X damage. |
Falling Sword |
Stab your holy sword at a location where it deals X damage over 5 seconds to all nearby enemies. Activate again to launch herself into the sky and dash to the sword's location, dealing Y damage to all nearby enemies and retracting the sword. |
Holy Banner |
Plugs in a divine banner that inspires nearby allies for 11,2 seconds, increasing Critical Hit Chance by 100%, but reducing Critical Hit damage by 135% instead of doubling it. Critical hit chance above 100% will increase to 65%. |
Judgment |
Casts judgment to all enemies in an area, dealing X damage and Slowing them by 50% for 3 seconds. The center of the area will explode after a short time, dealing Y damage to all nearby enemies and stunning them for 3 seconds. |
Sacred Chain |
Throws a bouncing holy chain between enemies, striking up to 6 targets and dealing X damage to each target. Chain Stuns enemies for 8 seconds, but is destroyed by damage. Time reduced to 3 seconds for players. |
Shield Charge |
Dash forward with your shield, knocking all enemies in your path and dealing X damage. Enemies that collide with terrain are Stunned for 3 seconds. |
Shield Glare |
Light shoots out from your shield, dealing X damage and blinding all enemies in front of you for 3 seconds. Players will only go Blind if they are facing you. |
Spinning Shield |
Launches a spinning shield, dealing X damage to all enemies in its path. The shield will return, pulling enemies on its way to you and dealing additional Y damage. Up to 3 charges. Players can only be affected by Spinning Shield once every 3 seconds. |
Sweep Attack |
Sweeps a mystical flame over enemies in front of you, dealing X damage. Further charging increases range and damage up to Y. When fully charged, Sweeping Attack will also knock enemies up. |
| Demon Hunter's Extra Skill
Skill | Effect |
---|---|
Daring Swing |
Use a rope to swing to a nearby location, dealing X damage to enemies along the way while they can't attack you. Up to 2 charges. |
Knife Trap |
Sets a weaponized Knife Trap that becomes invisible after 1,4 seconds, then explodes when enemies get close, firing knives that deal X damage to all nearby enemies. You have a maximum of 3 traps at a time, but they cannot be placed on top of each other. Up to 3 charges. |
Knockback Shot |
Fires a beam of dark energy that deals X damage and knocks enemies back. Enemies knocked into the obstacle are Stunned for 4 seconds. |
Multishot |
Fires a volley of arrows, dealing X damage to all enemies in one direction. Up to 3 charges. |
Rain of Vengeance |
Fires a volley of arrows into the air that summons a rain of down arrows over a few seconds, dealing X damage to all enemies in the area for 4 seconds. |
Sentry |
Summons a turret for 30 seconds that shoots at nearby enemies for X damage per shot. You can have up to 2 guards at a time. Up to 2 charges. |
Smokescreen |
Creates a dense cloud of smoke at your location, concealing you and nearby allied players for 2,5 seconds. |
Spinning Chakram |
Activates a spinning Chakram that deals X damage to all enemies in its path, then deals Y damage on its return path. Catching Chakram on its return will reset its cooldown, but no more than 3 times every 12 seconds. |
Strafe |
Spin rapidly while moving at 70% reduced speed, firing in all directions dealing X damage per hit. Using Strafe slowly drains its mana, which restores while Strafe is not being used. |
Vengeance |
Active: Transforms into a physical embodiment of Vengeance for 6 seconds, causing each Main Attack to launch 2 additional shots dealing X damage. Passive: Increases movement speed by 3% for each nearby enemy stack up to 10 times. |
impale |
Quickly throw the knife in a direction, continuously dealing damage to all enemies hit by the slash. Using Impale slowly drains its mana, which restores while Impale is not being used. |
Escape |
Stab your blade forward to deal damage and reduce movement speed by 60% for 4 seconds, and tumble backwards to escape. |
| Monk .'s Extra Skill
Skill | Effect |
---|---|
Cyclone Strike |
Creates a swirling wind that pulls enemies and deals X damage. Further charging increases range and damage up to Y. |
Exploding Palms |
Attacks enemies in a direction dealing X damage and bleeding them for 5 seconds. Enemies that die while Bleeding will explode dealing Y damage to all nearby enemies. Up to 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting at explosions 2 and up, take only 30% of their normal damage. |
Flying Kick |
Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can bounce off walls to deal extra Y damage to all nearby enemies. Up to 3 charges. The player can only be affected once every 3 seconds by the Flying Kick. |
Imprisoned Fist |
Attacks enemies in a direction dealing X damage and Immobilizes them for 5 seconds. |
Inner Sanctuary |
Place a runic protective circle for 9,2 seconds to reduce all damage you and your allies take in the circle by 50%. |
Mystic Allies |
Summon two spirit allies to fight by your side for 10 seconds. They deal X damage with each attack and have Life equal to yours. |
Seven-Sided Strike |
Dash between nearby enemies, attacking 7 times with X damage per hit. Additional attacks against the same target deal 50% more damage. |
Shield of Zen |
Protect yourself or an ally with a shield that absorbs X damage for 5 seconds. This shield also blocks all effects that cause loss of control of the character. Defending an ally will cause you to rush to their location and grant you this shield. |
Wave of Light |
Crush enemies in an area of focused light waves for X damage. Up to 2 charges. |
Wave Strike |
Releases a wave of energy, carrying enemies hit within it and detonating dealing X damage to all nearby enemies at maximum range. Charging further increases range and damage up to Y. When fully charged, the wave also knocks up enemies. |
flying dragon |
Fly into the sky, dragging all enemies around and dealing X damage to all surrounding enemies at your destination. |
Mystic Strike |
Dash forward 4,5 yards and leave a soul that will return, pulling all enemies in its path towards you and dealing X damage. Up to 3 charges. |
| Necromancer's Extra Skill
Skill | Effect |
---|---|
bone armor |
Protect yourself and nearby allies with a bone shield that absorbs X damage for 12 seconds. |
Bone Spikes |
Summons bone spikes that sprout from the ground, Stuns enemies for 2 seconds and deals X damage. Further charging increases range and damage up to Y. |
Bone Spirits |
Continuously unleashes a series of bone spirits, dealing X damage to enemies. Using Bone Spirits slowly drains its mana, which regenerates while Bone Spirits are not being used. |
bone wall |
Creates a wall of bone for 9,2 seconds to block movement of all enemies and allies, and block all enemy projectiles. Up to 3 charges. |
Command Golem |
Summons a bone golem for 24 seconds. When summoned, it deals X damage to all nearby enemies and Stuns them for 2 seconds. While it is active, you can command the golem to jump to a nearby location where it will damage and force all surrounding monsters to attack it for 6 seconds. |
Command Skeletons |
Active: Command your skeleton champions to dash to a location and gain 80% attack speed for 4,5 seconds. Passive: Raises skeleton champions every 8 seconds to a maximum of 4. Skeleton champions deal X damage each time they attack. |
Corpse Explosion |
Detonates all corpses in the target area, each corpse dealing X damage to all nearby enemies. Enemies hit by multiple explosions also take 40% stack damage reduction for each additional hit. |
Corpse Lance |
Summons projectiles from nearby corpses that hit the target and other nearby random enemies. Each corpse summons 3 spears, each dealing X damage. Multiple hits on the same target deal 20% stack damage reduction. |
Dark Curse |
Curses all enemies in the area, dealing X damage to them over 6 seconds and greatly reducing their vision. |
Grim Scythe |
Slash with a summoned scythe, dealing X damage to all enemies in front of you. Each enemy hit creates a corpse, maximum 2. Maximum 2 attacks. |
Skeletal Mage |
Summons an immobile skeleton mage for 13 seconds that throws soul sparks in a direction, each dealing X damage to all enemies in the spark's path. You cannot command a total of more than 6 skeleton champions and skeleton mage. |
Wraith Form |
Transforms into a storm, gaining 50% movement speed and invulnerability for 2 seconds. During this time you cannot attack. |
| Wizard's Extra Skill
Skill | Effect |
---|---|
Arcane Wind |
Launches a blast of wind in one direction, dealing X damage and knocking up enemies. Charge farther increases range, knocks away, and deals up to Y. Deals 50% more damage to Burning enemies. |
Black Hole |
Creates a black hole for 3 seconds at a location, which will drag all nearby enemies and deal X damage for 3 seconds. |
disintegrate |
Transmits a beam of pure energy in one direction, continuously dealing X damage to all enemies hit by the beam and causing them to take 2% more damage for 1,5 seconds, stacking up to 5 times. Using Disintegrate drains energy slowly, this energy will recover while Disintegrate is not being used. |
Ice Armor |
Immerse yourself in an ice barrier for 8 seconds capable of absorbing up to X damage. When the barrier expires, it breaks to deal Y damage to all nearby enemies and deals 40% chills for 6 seconds. Activate again to break the barrier instantly. |
Ice crystal |
Combines a giant ice crystal in a nearby location where it will deal X damage to all nearby enemies for 12 seconds and deal 30% Chill. When the crystal expires, it will shatter to deal Y damage to all nearby enemies and deal 80% Chill for 6 seconds. Activate again to instantly break the crystal. The energy rays that hit the crystal will be refracted and hit multiple enemies. |
Lightning Nova |
Launch 10 orbs of lightning away from you in all directions, dealing X damage when they go out and again when they return to your new location. Limit 6 hits per target. Hitting 2 or more times on a single target only deals 30% damage. |
Meteor |
Summons a giant meteor that descends from the sky, dealing X damage and stunning all enemies in the area for 3 seconds. The ground is scorched, scorching enemies dealing Y damage for 6 seconds. |
Ray of Frost |
Blasts mist in one direction, continuously dealing X damage to all enemies hit by the beam and dealing 12% chills for 1,5 to 4 seconds, stacking up to 6 times. Using Ray of Frost slowly drains its mana, which regenerates while Ray of Frost is not being used. |
scorch |
Launches a fiery orb that deals X damage and knocks enemies back, leaving a Burn that deals Y damage for 6 seconds. |
Teleport |
Move forward. Up to 3 charges. |
Arcane Torrent |
Creates a complex series of projectiles, each dealing X damage to all enemies in an area. Using Arcane Torrent slowly drains its energy, which restores while Arcane Torrent is not being used. |
slow time |
Creates a warped time and space bubble for 6,6 seconds at a location, reducing the attack and movement speed of affected enemies by 50%, and slowing their movement by 80%. enemy bullets. |
How to equip skills
| Change skill in Menu
To change your currently equipped skills, select the menu icon at the top right of the screen. Then select Skills on the right side of the Menu. Here, you will see all learned skills on the left side of the screen. Select the skill you want to equip, press the Equip button that appears on the page.
| Only 1 main skill and 4 secondary skills can be equipped
You can only equip 1 main attack and 4 secondary skills at a time. However, you can feel free to swap them out depending on your playstyle.
| Change position of skills
You can change the location of skills on your skill bar by selecting the skill's icon, clicking the switch, and then selecting the location you want to move to.
How to upgrade skills
You no need to upgrade skills manually. Because skills automatically rank up as you level up.
Special items called Charms can also increase the rank of certain skills. Using Charms along with leveling farming is the best way to increase skill rank.
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