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Dragon Quest Champions: New Melee Command RPG Genre

Square Enix has started closed beta testing for a new smartphone game "Dragon Quest Champions" for Android/iOS on 6/2/2023 limited to 20.000 participants. Is the first Dragon Quest game in 2023, launched in a recent new release and the game genre is “Melee Command RPG”. I guess this work takes a perfect no-word stance to refer to the same genre. So I'll leave it here as well. In short, it can be described as “a game that turns Dragon Quest into an RPG”.

Dragon Quest Champions' catchphrase is “Dragon battle quest can be played alone”. Although the Dragon Quest IP-carrying games released in any era gradually increase the amount of competitive and cooperative multiplayer elements. But most of it is solo.

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Share Dragon Quest Champions CBT experience

| Dragon Quest 3D! I have a good feeling about the game

The title ends, but let's take a look at the game overview first. Dragon Quest Champions hosts a party of 3 characters. Challenge "story" for solo and “tournament mode” for PvP.

On the game map you will move using action and in battle. You will use command selection combat to kill all the enemies.

The big difference from similar genres is instead of shooting and punching actions after meeting the enemy. It switches to RPG-like attack and defense.

This design allows players to feel the full character and fun of Dragon Quest, without having to use the action. Especially for players don't like action.

Battle Design Royal × Command Battle is also a special point of the game and can create a new highlight. However, it is easy to imagine what this combination would look like and there are already interesting challenges in the market.

In story mode, from the perspective of "protagonist". Characters like "Homit", companion of Hoimi Slime who loves to cheer and "Elmia", she manages the dynamic. With that, we will follow an original story like “Remember the words of your deceased father. You will enter a brave martial arts tournament to become a real hero.”.

| 5 Careers can change at any time

This is said to be the plot based on the idea of Yuji Horii, the creator of Dragon Quest. For the time being, I pictured Ortega in my head. 3 customizable party members. There are 5 career categories to choose from "Combatant", "Monks", "Boxer", "Magician" , and "Thief". Character levels are tied to occupations and can change careers at any time. So there is no limit.

Because you're not adventuring with popular characters from the Dragon Quest series. So it's easier to understand if you say something like “Dragon Quest Walk”.

However, I can't imagine not using character assets like Arena, Bianca, and Barbara. So I'm looking forward to the after-service activity.

In CBT you can play up to Chapter 3 of the story and challenge "subjugate the hail monster" and "tournament quest". In addition, some quests have "hidden routes" that can be accomplished by completing non-target quests. The advantage is the reward from the treasure chest.

If you choose a task. You will be redirected to the field map. The main activities are "move", "Dash", "attack", "dance" , and “tools/skills”. If there are some ups and downs and steps, it will pass automatically.

| Field battles are the iconic encounter type, and the battle begins when you touch the monster object.

At this point, if you make contact or attack the enemy's back. You will succeed in "Fuuchi" and you will get benefits like continuous damage, preemptive attack power and increased effectiveness of some skills. If you are a warrior, you can use a close range attack. If you are a wizard, you can use a remote attack. Or you can use flash attacks. It's good to fold and organize them.

In addition, the depletion rate of the gauge "Dash" depends on the profession. So you can collect tools and consumables by opening the treasure chest installed in the field, entering the house and smashing the vase.

To put it simply. If you move in the 3D field, make the most of the command battles, complete the mission objectives and move on with the story. The controls and drawings aren't much different from the next-generation serialized or spin-off works.

Completely different though. But new game coming soon “Dragon Quest Treasures Blue Eyes and the Compass of the Sky” will feel very similar.

Mission progress has no auto-scroll. But it supports auto-battle. You can set the AI ​​trends of each team member with "Sakusen" normally. Thus you can reduce the effort for combat operations.

| Weapons can be enhanced with gold

The main source of weapons and armor is "Fukubiki" (gacha). And the skills that can be used in battle are different for each weapon. So every situation will be affected. But the minimum basic equipment for each job is the story.

Weapons can also be enhanced and exceeded in the "Workshop". Requires a large amount of gold (In-game currency. Paying currency is gems) to strengthen. So in the first stage, ★ 3 raised from ★ 5 rare, often useful. Also, you can improve your character's status with equipment “Emblem” usually obtained when defeating monsters. This is a hack and slash replay collectible element.

Regarding the play structure, Dragon Quest Champions was established as a 3D dragon quest. Single-player progress with mission selection type action operations and enjoy the battles and story.

Take into account growth factors such as party upgrades and character acquisition. Dragon Quest is still normal except for the melee part. Before that, the familiar BGM and sound effects were more than enough for Dragon Quest.

Battle Royale mode up to 50 Players

| Tournament mode will be "real-time battle with up to 50 people"

Participants will have to decide where to fall and where to go in a field with gradual restrictions on activity. They will search for objects in the house and fight other players. And the goal is to become "Champion" – the last one alive.

At the start of tournament mode. Each player chooses where to land on the field at any time. It's up to the person's strategy to get down to a crowded, popular place or choose a place that seems deserted. All you have to do is Survive in the area is gradually narrowing.

The most important mission to survive is to find "growth ball" , and “splendid fruit”. The growth ball includes an attack boost and a defense boost. Can be obtained by searching the camp or killing monsters. The Splendid Fruit is a fruit from a monster, killing them increases the HP/MP limit. We can find many spots on the camp and there are places like the “sea of ​​growth”. In the end, we can accumulate 10, 50 or 100 fruits to make the initial power difference.

| You can drop up to 10 “World Trees of the World” from your Tree God

There's no denying it's a disadvantage even if you start out like that. It's a war zone. Where you don't know what's going to happen or who's going out. No one has been able to stick to the promised steady increase. For example, restricting the area in unexpected directions due to "Masho" Deals damage when stepped on.

Anyway, “I will strengthen it with growth balls and mushrooms”. This is the shortest shortcut to win the tournament. But it doesn't change.

In addition, there are "Bush" here and there in the field. In hiding, however, the growth opportunity is a trade-off. So it's hard for the final decider to hide. Even if you do, it should be limited to precise usage and the spindle should still be the set of growth balls. There's also a reverse device that allows you to instantly earn growth balls by defeating "high-reward monsters".

For example, metallic slime appears over time. So if you are lucky enough to hunt high rewards and then face stealth. You may get a surprise like “Great Demon King Megumi from the bush!”. Finally, raising levels and abilities is as fun as an RPG.

| The strong don't always win

On the other hand, it is an interesting thing as it seems to make a significant difference in strength for each player. But that's balanced by combining and dividing wins and losses as well as an emphasis on systemic gimmicks, creating a trend where the strong don't always win.

Although it is uniform in CBT. But the field map in tournament mode there seem to be victory conditions, monster spawn types and weaknesses, and weather effects, and these seem to change from season to season.

By the way, regarding Bronze Rank. It will be “fight with AI side” and other players will not mix until Silver Rank is reached.

Even those who are not very good at PvP, who should probably be there, can be safely classified. Note that in CBT, if you become the champion in a match of Bronze Rank III, you will automatically enter Silver Rank.

Conclude

In the future, it is unclear whether people will be able to participate in interpersonal battles. Or whether it's a game that can be played even if it isn't.

A game combat role-playing melee commander will be the first attempt in the Draon Quest series. Although creative, it is designed with a combination that makes it easy to visualize the content. At the same time gives a feeling of Dragon Quest that fans want and consider for the RPG fan base.

At first glance, it seems like an interesting adjustment. But in reality, it's the champion of the Japanese RPG world that doesn't discard any dignified gameplay.

Thank you for choosing to view this article “Dragon Quest Champions: New Melee Command RPG Genre” ours among the millions of interesting content out there. Wish you have a fun game experience.

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