All skills damage | Diablo Immortal
Damage skill (Damage) Deals damage to all enemies in Diablo Immortal. These skills are offensive and necessary to reduce your enemy's HP so they can be defeated. Follow along to see the full list of Damage skills, which character classes can use them, and all their effects.
List of skill types | |||
---|---|---|---|
List of Damage skills
| Barbarian's Damage Skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
cleavage |
Lv. one
9 seconds |
Launch a powerful attack that deals X damage to all enemies in front of you and causes them to bleed for Y damage for 3 seconds. Up to 3 charges. |
Hammer of the Ancients | Lv. one
12 seconds |
Summons a large hammer that slams enemies in front of you dealing X damage and shaking the earth, dealing Y extra damage over 2 seconds. |
Chained Spear |
Lv. one
10 seconds |
Hurl X chained spears that deal Y damage and then return, pulling stabbed enemies towards you and dealing another Z damage. |
Whirlwind | Lv. one
0,5 seconds |
Becomes a whirlwind of steel, continuously attacking all nearby enemies dealing X damage while moving at a speed reduced by 70%. Using Whirlwind slowly drains its mana, which restores while Whirlwind is not being used. |
Furious Charge | Lv. one
9 seconds |
Dash forward, knocking up all enemies in your path and dealing X damage. Up to 3 charges. The player can only be affected once every 3 seconds by this skill. |
Grave | Lv. one
20 seconds |
Capture nearby enemies and use it as a weapon, replacing your Main Attack with a swing that deals X to Y damage to all enemies in front of you. Activate again to throw an enemy, dealing Z damage to enemies in one direction. Monsters are captured for 4 seconds and the player for 2 seconds. |
| Crusader's Damage Skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
Condemn | Lv. one
9 seconds |
Inflicts a large explosion, dealing X damage to all nearby enemies after 3 seconds. Reactivate to detonate early, but do less damage in a smaller radius. |
consecration | Lv. one
15 seconds |
Defend the ground around you, dealing X damage to all nearby enemies for 6 seconds. |
Draw and Quarter | Lv. one
18 seconds |
Gets on horseback for 5 seconds, undoes all motion reduction effects, increases movement speed by 60%, and replaces your Main Attack. The holy chain will bind up to 8 surrounding monsters, pulling them as you ride and continuously dealing X damage. |
Shield Glare | Lv. one
0,5 seconds |
Light shoots out from your shield, dealing X damage and blinding all enemies in front of you for 3 seconds. Players will only go Blind if they are facing you. |
Sweep Attack | Lv. one
9 seconds |
Sweeps a mystical flame over enemies in front of you, dealing X damage. Further charging increases range and damage up to Y. When fully charged, Sweeping Attack will also knock enemies up. |
| Demon Hunter's Damage Skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
Knife Trap | Lv. one
12 seconds |
Place a weaponized Knife Trap that becomes invisible after 1,4 seconds, then explodes when enemies get close, firing knives that deal X damage to all nearby enemies. You can have up to 3 traps at a time, but they cannot be placed on top of each other. Up to 3 charges. |
Multishot | Lv. one
9 seconds |
Fires a volley of arrows, dealing X damage to all enemies in one direction. Up to 3 charges. |
Rain of Vengeance | Lv. one
16 seconds |
Fires a volley of arrows into the air that rain down over a few seconds, dealing X damage to all enemies in the area for 4 seconds. |
Sentry | Lv. one
18 seconds |
Summons a turret for 30 seconds that shoots at nearby enemies for X damage per shot. You can have up to 2 guards at a time. Up to 2 charges. |
Spinning Chakram | Lv. one
8 seconds |
Activates a spinning Chakram that deals X damage to all enemies in its path, then deals Y damage on its return path. Catching Chakram on its return will reset its cooldown, but no more than 3 times every 12 seconds. |
Strafe | Lv. 8
0,5 seconds |
Spin rapidly while moving at 70% reduced speed, firing in all directions dealing X damage per hit. Using Strafe slowly drains its mana, which restores while Strafe is not being used. |
impale | Lv. one
0,5 seconds |
Quickly throw the knife in a direction, continuously dealing damage to all enemies hit by the slash. Using Impale slowly drains its mana, which restores while Impale is not being used. |
| Monk .'s damage skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
Exploding Palms | Lv. one
6 seconds |
Attacks enemies in a direction dealing X damage and bleeding them for 5 seconds. Enemies that die while Bleeding will explode dealing Y damage to all nearby enemies. Up to 2 charges. Enemies can only be hit 5 times within 1 second by these explosions, and starting from the 2nd explosion and above, take only 30% normal damage. |
Flying Kick | Lv. one
12 seconds |
Kick forward dealing X damage to enemies in your path and knocking them away. Flying Kick can bounce off walls to deal extra Y damage to all nearby enemies. Up to 3 charges. The player can only be affected once every 3 seconds by the Flying Kick. |
Mystic Allies | Lv. one
30 seconds |
Summon two spirit allies to fight by your side for 10 seconds. They deal X damage with each attack and have Life equal to yours. |
Seven-Sided Strike | Lv. one
12 seconds |
Dash between nearby enemies, attacking 7 times with X damage per hit. Additional attacks against the same target deal 50% more damage. |
Wave of Light | Lv. one
9 seconds |
Crush enemies in an area with focused light waves for X damage. Up to 2 charges. |
Wave Strike | Lv. 8
9 seconds |
Releases a wave of energy, carrying enemies hit within it and detonating dealing X damage to all nearby enemies at maximum range. Charging further increases range and damage up to Y. When fully charged, the wave also knocks up enemies. |
| Necromancer's Damage Skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
Bone Spirits | Lv. one
0,5 seconds |
Continuously unleashes a series of bone spirits, dealing X damage to enemies. Using Bone Spirits slowly drains its mana, which regenerates while Bone Spirits are not being used. |
Command Skeletons | Lv. one
8 seconds |
Active: Command your skeleton champions to dash to a location and gain 80% attack speed for 4,5 seconds. Passive: Raise a skeleton champion every 8 seconds to a maximum of 4. Skeleton champions deal X damage per attack. |
Corpse Lance | Lv. one
1 seconds |
Summons projectiles from nearby corpses that hit the target and other nearby random enemies. Each corpse summons 3 spears, each dealing X damage. Multiple hits on the same target deal 20% stack damage reduction. |
Grim Scythe | Lv. one
9 seconds |
Slash with a summoned scythe, dealing X damage to all enemies in front of you. Each enemy hit creates a corpse, maximum 2. Maximum 2 attacks. |
Skeletal Mage | Lv. one
24 seconds |
Summons an immobile skeleton mage for 13 seconds that throws soul sparks in a direction, each dealing X damage to all enemies in the spark's path. You cannot command a total of more than 6 skeleton champions and skeleton mage. |
| Wizard's Damage Skill
Skill | Require Lv
Cooldown |
Effect |
---|---|---|
Arcane Wind | Lv. one
9 seconds |
Launches a blast of wind in one direction, dealing X damage and knocking up enemies. Charge farther increases range, knocks away, and deals up to Y. Deals 50% more damage to Burning enemies. |
disintegrate | Lv. one
0,5 seconds |
Casts pure energy beam in one direction, continuously dealing X damage to all enemies hit by the beam and causing them to take 2% more damage for 1,5 seconds, stacking up to 5 times. Using Disintegrate drains energy slowly, this energy will recover while Disintegrate is not being used. |
Lightning Nova | Lv. one
6 seconds |
Launch 10 orbs of lightning away from you in all directions, dealing X damage when they go out and again when they return to your new location. Limit 6 attacks per target. Hitting 2 or more times on a single target only deals 30% damage. |
Meteor | Lv. one
9 seconds |
Summons a giant meteor that descends from the sky, dealing X damage and stunning all enemies in the area for 3 seconds. The ground is scorched, scorching enemies dealing Y damage for 6 seconds. |
scorch | Lv. one
9 seconds |
Launches a fiery orb that deals X damage and knocks enemies back, leaving a Burn that deals Y damage for 6 seconds. |
Arcane Torrent | Lv. one
0,5 seconds |
Creates a complex series of projectiles, each dealing X damage to all enemies in an area. Using Arcane Torrent slowly drains its energy, which restores while Arcane Torrent is not being used. |
Related Instructions
List of all Skills |
| List of skills by effect
Skill by effect | |||
---|---|---|---|
| List of skills by character class
Skills by character class | |||
---|---|---|---|
Barbarian | Crusader | Monk | |
Demon Hunter | Wizard | Necromancer |
Thank you for following the article "Diablo Immortal Damage Skill". If you have any questions about the Damage Skill in Diablo ImmortalPlease leave a comment below.
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